AI Insights · Timothy · July 2024
Top 5 Low Poly Games on Android in Turkey Q2 2024
In Q2 2024, top low poly games like Roblox and DEEEER Simulator: Modern World saw varying trends in downloads, revenue, and active users on the Android platform in Turkey.
In the second quarter of 2024, the top five low poly games on Android in Turkey exhibited diverse trends in downloads, revenue, and weekly active users. Data from Sensor Tower provides an insightful look into their performance.
Roblox from Roblox Corporation showed a consistent performance across all metrics. Downloads peaked at approximately 171K in the second week of April and maintained a strong presence with around 133K by the end of June. Revenue fluctuated slightly, reaching a high of $78K in early April and ending the quarter at $74K. Weekly active users remained robust, increasing from 5.9M at the start of April to 6.5M by the end of June.
DEEEER Simulator: Modern World by Pujia8 LTD experienced notable download numbers, peaking at 33K in late May. Revenue remained modest but steady, with the highest weekly earnings recorded at $25 in early June. Weekly active users saw a peak of 71K in late May, stabilizing around 60K towards the end of the quarter.
Harvest.io – 3D Farming Arcade from CASUAL AZUR GAMES displayed a strong download trend, reaching 32K in the last week of June from a low of 17K in early June. Revenue was minimal, with the highest recorded at $4 in mid-May. Weekly active users grew from 111K at the beginning of April to 168K by the end of June, indicating a significant increase in player engagement.
Famous Blox Show: Fashion Star by HIGAME Jsc saw a varied download trend, peaking at 18K in early April and fluctuating to around 12K by the end of June. Weekly active users increased from 156K at the beginning of April to nearly 185K by the end of June, showcasing a steady rise in player activity.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES had a steady download rate, starting at 20K in early April and maintaining around 15K towards the end of June. Revenue showed minimal but consistent earnings, with the highest weekly revenue at $35 in early April. Weekly active users saw a slight decline from 70K in early April to 54K by the end of June, indicating a drop in regular player engagement.
For more detailed insights into the performance of these apps and others, visit Sensor Tower.